Action chaining

Video game concept

Certain actions can be performed only as follow-ups to others.

9
games
5
platforms
Primarily for cases we don't have a specific tag for.

NOT for context-based actions.

Examples:
* Lightning spells require player to first alter the weather to stormy.
* Some killing blow requires player to first use a stunning attack.

Unlike combo moves, these do not require a specific sequence of controller actions to be followed to produce a single action from the player character. But rather, actions that can be performed only as a consequence of performing another In other words, combo moves are about doing a complex combo to deliver a single action (combo move) or a combination attack where doing X+X+Y (punch+punch+kick) produces a more powerful attack (combo attack), but unlike those, this is about things where Y requires X to be used first and can't be used without it.
See also: combo moves, combo actions

Vaguely related: passive synergy

Popular tags

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Parent groups

Complex actions, UVL: Tags that may need renaming

Games by year

050607080910111213141516 41230

The first Action chaining video game was released on October 21, 2005.

Nintendo and Project Ardentryst published most of these games.

Platforms

Windows 5
Wii 1
GameCube 1
Linux 1
Wii U 1