Action system
Other (objects, etc.) concept
A time-keeping system where available time is split into number of actions the characters can perform per turn, usually limited to 2 actions: such as move&attack or long/double move, and some special cases taking both actions.
39
games
8platforms
Name variations: Action points
WIN 2014-01-14
WIN 2015-11-19
WIN 2015-05-12
PS3 2012-10-09
WIN 2012-10-09
LIN 2013-10-31
WIN 2015-11-18
OSX 2013-07-25
OSX 2013-04-25
WIN 2018-09-27
X360 2012-10-09
WIN 2014-09-18
Move range is limited only by number of actions, so one move action will allow you to travel for example between 1 to 8 squares while you could move up to 16 squares using both actions. Moving less than 8 squares will still consume the whole action unlike in proper action point system where the number of action points used is 1:1 with distance traveled. Similarly most attacks, regardless of type (single shot, burst, full auto, hipfire, snapshot, etc.) will usually consume one action rather than a variable number of points (aimed shot and similar might use both actions however).
Popular tags
alieninvasion alienmenace biotechnology bodyarmor clandestine crystals desura doors dystopian gog gore hirelings humblestore humblewidget injuries insectoidmenace lowtech-future mindcontrol orangeblue propertydamagepenalty rebellion rotoscoping splatter stash stealthgame steampowered steamworkshop suicide tactical timespan-days visiblelasers wildfireParent groups
Games by year
The first Action system video game was released in 1986.
Harebrained Schemes, 2K Games and Versus Evil published most of these games.