Active ability set

Video game concept

Player has access to only a small subset of their total skills, abilities, spells and so forth when adventuring, requiring the player to return to some safe haven or similar if they wish to use something else.


Name variations: skill subset, ability subset, spell subset

The first video game about Active ability set was released on October 26, 2000.

Blizzard Entertainment, NCsoft and Robot Entertainment has published most of these games

Note that this does not cover spell memorization as seen in D&D and those inspired by it. Though similar, spell memory is much more limited form of this.