Character advancement: Perks

Video game concept

A method of character advancement where the player gains or chooses one perk at every few levels. Usually these are additional traits or capabilities.


The first video game about Character advancement: Perks was released on May 27, 1986.

Bethesda Softworks, Atari and Ubisoft has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Although most commonly perks are gained only once every few levels, there are some games that give them at each level and others that give multiple perks at each level (bordering on point distribution system)

Most obvious case of perks is that you can't freely select one from all but only a small subset.

Perks occasionally have multiple levels like skills or such would.
* Class-based - usually have automatic perks at certain levels.