#123#
 

Character advancement: Undefined

Video game concept

*123*
65
games
15
platforms

Uses some undefined method of character advancement.

Notable people involved: James Dollar, Doug Church, Paul Neurath, John Miles and Karl Dolgener

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Useful for marking games that have some form of character advancement but either UVL doesn't have anything that matches it or there was insufficient info to identify it properly.

Since character advancement is present even in non-RPGs, this is useful.

This is intermediate tag for games waiting to get some form of advancement system to be defined for them (a new one introduced or matching old one identified).

Popular tags

actionadventure actionrpg avww-series dejenol dungeoncrawler gothic-series hybridgame metroidvania mightandmagic mmog sacred-series tenno-series ultima ultimauw

Parent group

Advancement

Games by year

90929496980002040608101214 82460

The first Character advancement: Undefined video game was released in 1990.

Mindscape, Bethesda Softworks, Last Dimension and Origin published most of these games.

Platforms

Windows36
MS-DOS8
Mac OS X3
Linux3
PS22
X3602
PS32
Internet Only2
PS41
Amiga1
N641
Win3.11
PS1
Mac OS Classic1
BeOS1

Most common companies