#123#
 

Character advancement: Experience distribution

Video game concept

*123*
76
games
20
platforms

A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.

Notable people involved: Hidetaka Miyazaki, Hideki Kamiya, Naoki Katakai, Ikumi Nakamura and Masami Ueda

This is NOT for stat/skill point distribution.

Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

Popular tags

actionadventure castlevania darksouls-series dungeondefenders-series gemcraft-series hackandslash infectornator-series metroidvania mmog mud okami-series powerups prototype-series rainbowmoon-series roguelike souls-series soulslike spectaclebrawler systemshock tactical towerdefense

Parent group

Advancement

Games by year

7981838587899193959799010305070911131517 123690

The first Character advancement: Experience distribution video game was released in 1979.

LucasArts, Thunder Lotus Games, Trendy Entertainment and Activision published most of these games.

Platforms

Windows23
PS38
X3606
Flash6
Linux6
PS44
Internet Only3
Mac OS X3
Switch2
PS22
Wii2
PSP2
Android2
PS Vita1
NES1
Mega Drive1
BSD1
Atari 400/8001
MS-DOS1
iOS1

Most common companies