Character advancement: Experience distribution
Video game concept
76
games
20platforms
A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.
Notable people involved: Hidetaka Miyazaki, Hideki Kamiya, Naoki Katakai, Ikumi Nakamura and Masami Ueda
FLA 2012-04-07
WWW ? *
PS4 2018-04-20
WIN 2014-02-25
FLA 2011
WIN 2018-05-25
FLA 2014
WII 2009-10-06
PS4 2016-02-16
WIN 2009-10-06
SWTC 2018-08-09
LIN 2013-10-31
This is NOT for stat/skill point distribution.
Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Popular tags
actionadventure castlevania darksouls-series dungeondefenders-series gemcraft-series hackandslash infectornator-series metroidvania mmog mud okami-series powerups prototype-series rainbowmoon-series roguelike souls-series soulslike spectaclebrawler systemshock tactical towerdefenseParent group
Games by year
The first Character advancement: Experience distribution video game was released in 1979.
LucasArts, Thunder Lotus Games, Trendy Entertainment and Activision published most of these games.