Character advancement: Experience distribution
Video game concept
A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.
76
games
20platforms
WIN 2013-07-25
OSX 2013-07-25
LIN 2013-10-31
WIN 2013-08-27
WIN 2009-10-06
PS4 2018-04-20
WIN 2014-01-22
PS3 2009-10-06
PSP 2010-01-21
WIN 2012-08-24
PS3 2009-02
FLA 2011
This is NOT for stat/skill point distribution.
Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Popular tags
castlevania darksouls-series dungeondefenders-series gemcraft-series hackandslash infectornator-series metroidvania mmog mud okami-series prototype-series rainbowmoon-series roguelike souls-series soulslike spectaclebrawler systemshock tactical towerdefenseParent group
Games by year
The first Character advancement: Experience distribution video game was released in 1979.
LucasArts, Konami and Activision published most of these games.