Character advancement: Experience distribution

Video game concept

A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.

76
games
20
platforms
This is NOT for stat/skill point distribution.

Generally means that the player can advance their character at any time they have enough experience to "buy" the next improvement rather than waiting for level up. Level ups may actually be bought, too.
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

Popular tags

castlevania darksouls-series dungeondefenders-series gemcraft-series hackandslash infectornator-series metroidvania mmog mud okami-series prototype-series rainbowmoon-series roguelike souls-series soulslike spectaclebrawler systemshock tactical towerdefense

Parent group

Advancement

Games by year

7981838587899193959799010305070911131517 123690

The first Character advancement: Experience distribution video game was released in 1979.

LucasArts, Konami and Activision published most of these games.

Platforms

Windows 23
PS3 8
X360 6
Flash 6
Linux 6
PS4 4
Internet Only 3
Mac OS X 3
Switch 2
PS2 2
Wii 2
PSP 2
Android 2
Atari 400/800 1
MS-DOS 1
iOS 1
PS Vita 1
NES 1
Mega Drive 1
BSD 1