Advancement
Video game concept
1
game
1platform
Notable people involved: Andrew Goulding, Eriq Chang, Ryan Grogan, Eric Varnes and John Paul Selwood
Alternate name: Character advancement
Parent group
Related group
Other
Experience
Games by year
Transolar Games published all these games.
Child groups
Character advancement: Deeds | A method of character advancement where character abilities or statistics are grown when they complete certain tasks. | 1985 / 2015 | 29 games | |
Character advancement: Experience distribution | A method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries. | 1979 / 2018 | 76 games | |
Character advancement: Intermediary | Charterers must visit an intermediary - a specific person (such as a teacher), station (such as an upgrade terminal), or similar - to facilitate some or all types of character advancement. | 1985 / 2019 | 84 games | |
Character advancement: Limited | Character advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2). | 2009 / 2020 | 10 games | |
Character advancement: Negative effects | Character advancement also adds negative effects on top of the normal positive ones. | 3 games | ||
Character advancement: None | Offers no method of character advancement even though it is an RPG. | 1986 / 2012 | 8 games | |
Character advancement: Objects | A method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects. | 1982 / 2020 | 76 games | |
Character advancement: Perks | A method of character advancement where the player gains or chooses one perk at every few levels. Usually these are additional traits or capabilities. | 1986 / 2020 | 106 games | |
Character advancement: Plot progress | A method of character advancement where they become more skilled, powerful, knowledgeable when the plot/game progresses. | 1993 / 2023 | 29 games | |
Character advancement: Point distribution | A method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries. | 1987 / 2023 | 387 games | |
Character advancement: Static | A method of character advancement where character stats increase - when levels are gained - outside of player's control in a predictable manner. Such as level 1 character has 100 hp while level 10 has 150, and this is true for each run of the game. | 1983 / 2023 | 297 games | |
Character advancement: Time | Character advancement simply happens as time passes. | 1 game | ||
Character advancement: Undefined | Uses some undefined method of character advancement. | 1990 / 2015 | 65 games | |
Experience: Literal | Experience (and thus advancement) is gained by literally doing what you want to get better at, meaning you get better at swimming by swimming, get more accurate with guns by shooting with them, get better at preparing food by cooking, etc. | 1984 / 2018 | 129 games | |
Upgrade system | Has some sort of game mechanic to upgrade characters, equipment, or items. | 1986 / 2024 | 489 games |