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Advancement

Video game concept

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1
game
1
platform

Notable people involved: Andrew Goulding, Eriq Chang, Ryan Grogan, Eric Varnes and John Paul Selwood

Alternate name: Character advancement

Parent group

RPG elements

Related group

Other
Experience

Games by year

Transolar Games published all these games.

Child groups

Character advancement: DeedsA method of character advancement where character abilities or statistics are grown when they complete certain tasks.1985 / 201529 games
Character advancement: Experience distributionA method of character advancement in RPGs and other games where experience points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.1979 / 201876 games
Character advancement: IntermediaryCharterers must visit an intermediary - a specific person (such as a teacher), station (such as an upgrade terminal), or similar - to facilitate some or all types of character advancement.1985 / 201984 games
Character advancement: LimitedCharacter advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2).2009 / 202010 games
Character advancement: Negative effectsCharacter advancement also adds negative effects on top of the normal positive ones.3 games
Character advancement: NoneOffers no method of character advancement even though it is an RPG.1986 / 20128 games
Character advancement: ObjectsA method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects.1982 / 202076 games
Character advancement: PerksA method of character advancement where the player gains or chooses one perk at every few levels. Usually these are additional traits or capabilities.1986 / 2020106 games
Character advancement: Plot progressA method of character advancement where they become more skilled, powerful, knowledgeable when the plot/game progresses.1993 / 202329 games
Character advancement: Point distributionA method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.1987 / 2023387 games
Character advancement: StaticA method of character advancement where character stats increase - when levels are gained - outside of player's control in a predictable manner. Such as level 1 character has 100 hp while level 10 has 150, and this is true for each run of the game.1983 / 2023297 games
Character advancement: TimeCharacter advancement simply happens as time passes.1 game
Character advancement: UndefinedUses some undefined method of character advancement.1990 / 201565 games
Experience: LiteralExperience (and thus advancement) is gained by literally doing what you want to get better at, meaning you get better at swimming by swimming, get more accurate with guns by shooting with them, get better at preparing food by cooking, etc.1984 / 2018129 games
Upgrade systemHas some sort of game mechanic to upgrade characters, equipment, or items.1986 / 2024489 games