Adventure game elements
Game genre concept
Any tags that describe game elements originally found in adventure games only, or generally seen as a defining traits of the genre.
See also: adventure game genre
This is a container group; its children are:
Unlimited capacity | Player can store unlimited number of items, regardless of size and weight, in their inventory. (too short) | 1994 / 2019 | 37 games |
Hoarding | If the player can pick something up, they must. Simply because that thing, whatever it might be, is necessary for progress. | 1990 / 2017 | 65 games |
Interactive dialogues | Includes dialogues where the player has some control over the course they take. (too short) | 1985 / 2021 | 323 games |
Inventory | Player has an item storage of unspecified capacity they can access. (too short) | 1979 / 2023 | 1757 games |
Jury rigging | A type of crafting where various items can be combined in some manner to create other items. Unlike crafting, each combination can be done only once, sometimes few more times but in all cases these are situation specific or otherwise limited in usability. (too long) | 1993 / 2015 | 19 games |