Aim direction limit
Video game concept
Player can aim in a very limited number of directions (usually in range of 1 to 8).
94
games
36platforms
DOS 1993-08-03
C64 1983
NES 1990-11-02
DOS 1992
NES 1990-03
WIN 2015-10-15
ARCD 1985
WIN 2010-01-29
DOS 1994-12-19
VITA 2016-04-12
GEN 1988-11-27
SNES 1994-04
Please add tag note with the number of identified directions player is limited to.
Examples:
* 1 : only in front, common in auto-scrolling shmups (should only be noted outside of them)
* 2 : left and right, front and back, etc.
* 3: usually left, right and up/forward
* 4 : usually front, left, right, and back
* 5 : left, right, up, and upward diagonals
* 8 : same as above but diagonally too
The above examples are not the only variations possible, but the most common.
Examples:
* 1 : only in front, common in auto-scrolling shmups (should only be noted outside of them)
* 2 : left and right, front and back, etc.
* 3: usually left, right and up/forward
* 4 : usually front, left, right, and back
* 5 : left, right, up, and upward diagonals
* 8 : same as above but diagonally too
The above examples are not the only variations possible, but the most common.
Popular tags
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The first Aim direction limit video game was released in 1982.
Sega, Interplay and Two Tribes published most of these games.
Platforms
Linux | 14 | ||
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Windows | 14 | ||
MS-DOS | 9 | ||
Mac OS X | 7 | ||
Mega Drive | 6 | ||
Arcade | 3 | ||
NES | 3 | ||
C64 | 3 | ||
Amstrad CPC | 2 | ||
PS4 | 2 | ||
PS Vita | 2 | ||
Atari 400/800 | 2 | ||
Apple II E | 2 | ||
Mac OS Classic | 2 | ||
Amiga | 2 | ||
Atari ST | 1 | ||
Tandy Coco | 1 | ||
Intellivision | 1 | ||
C16/Plus4 | 1 | ||
BeOS | 1 | ||
Android | 1 | ||
ZX Spectrum | 1 | ||
Jaguar | 1 | ||
32X | 1 | ||
NEC PC8801 | 1 | ||
SNES | 1 | ||
Atari 7800 | 1 | ||
3DS | 1 | ||
Wii U | 1 | ||
Master System | 1 |