Alpha funding
Culture concept
497
games
9platforms
Used a type of pre-release funding model where those who pre-order the game (fund it) during its development phase get their hands on alpha, beta, and other very early development builds as they're made.
Notable people involved: Josh Presseisen, Arne Niklas Jansson, Sonny Meek, Lisa Rye and Ryan Clark
Name variations: Early Access
WIN 2016-03-01
LIN 2018-03-27
WIN 2015-05
WIN 2018-02-01
WIN 2017-07-17
WIN 2014
WIN 2014-06-16
WIN 2016-02-25
LIN 2012
WIN 2013-07-02
WIN 2015-09-23
WIN 2017-04-11
See also: open beta
This likely (but not necessarily) means that players who do fund the game also get to make their voices heard in the development direction of the game as early as possible, making requested changes (especially things that are in terms of behind the scenes material, the game code, larger things that would be too time consuming to implement later on) to the core concept more likely to happen. However, that is not guaranteed.
The only realiable thing about this funding model is that those who buy the game at the very least get a prototype if not the final game if the developer flops financially during the development phase.
Following services are known to allow/aid alpha funding: Desura, Steam, and Humble Store. Crowdsourcing also commonly employs alpha funding.
The only realiable thing about this funding model is that those who buy the game at the very least get a prototype if not the final game if the developer flops financially during the development phase.
Following services are known to allow/aid alpha funding: Desura, Steam, and Humble Store. Crowdsourcing also commonly employs alpha funding.
Popular tags
actionadventure actionrpg actionstrategy arenashooter british-theme cardbattle cards citybuilding cockpitsim collectiblecardgame colonysim constructionpuzzle dualism dungeoncrawler evilisgood godgame goodvsevil lootemup meleesim metroidvania mmog multidirshooter music-theme openworldsurvivalcrafting outbreaksimulation roguelike roguelite serious survivalhorror survivalsimulation tactical towerdefense warGames by year
A | 2009 - Minecraft alpha release |
B | 2013 - Steam Early Access launched |
The first Alpha funding video game was released in 2011.
Mojang, Parabole, Powerhoof and Team17 Digital published most of these games.