Alpha funding
Culture concept
Used a type of pre-release funding model where those who pre-order the game (fund it) during its development phase get their hands on alpha, beta, and other very early development builds as they're made.
496
games
9platforms
Name variations: Early Access

WIN 2015-04-03

WIN 2014-10-27

WIN 2020-03-06

WIN 2014-10-27

WIN 2013-05-22

WIN 2018-02-09

WIN 2020-02-18

WIN 2014-05-07

WIN 2015-09-01

WIN 2017-08-01

LIN 2013

WIN 2015-05-12
See also: open beta
This likely (but not necessarily) means that players who do fund the game also get to make their voices heard in the development direction of the game as early as possible, making requested changes (especially things that are in terms of behind the scenes material, the game code, larger things that would be too time consuming to implement later on) to the core concept more likely to happen. However, that is not guaranteed.
The only realiable thing about this funding model is that those who buy the game at the very least get a prototype if not the final game if the developer flops financially during the development phase.
Following services are known to allow/aid alpha funding: Desura, Steam, and Humble Store. Crowdsourcing also commonly employs alpha funding.
The only realiable thing about this funding model is that those who buy the game at the very least get a prototype if not the final game if the developer flops financially during the development phase.
Following services are known to allow/aid alpha funding: Desura, Steam, and Humble Store. Crowdsourcing also commonly employs alpha funding.
The first Alpha funding video game was released in 2011.
Mojang, Team17 Digital and Powerhoof published most of these games.
Platforms
By year
A | 2009 - Minecraft alpha release |
B | 2013 - Steam Early Access launched |