Alternate attack
Video game concept
An alternate way to perform the same or similar attack (e.g. light and heavy punch), without being entirely different attack on its own (e.g. kick and punch).
107
games
14platforms
Alternate names: Alternate fire mode
Name variations: alt fire, altfire
PS3 2008-10-14
WIN 2003-06-24
N64 2000-05-22
WIN 2003-04
WIN 2011-02-25
WIN 2008-11
WIN 2004-04-09
WIN 2005-10
WIN 2004-11-15
WIN 2006-06-01
WIIU 2013-03-31
OSX 2010-05-20
This NOT for using scopes or iron sights on the guns.
Note that this is alternate attack with the same thing, not alternate attack with something else.
So player having a punch attack and kick attack do not count. Player having a light punch and heavy punch would.
Commonly the alternate attack is more powerful but slower, has fewer ammo, may be potentially harmful for the player and so forth.
Examples:
* Primary attack is weak punch/kick, alt attack is heavy punch/kick
* Short zap with a laser (pulsed), alt attack is constant burn beam
Limitations:
* Combo weapons: although alt-fire is often the key called when firing the secondary weapon, this is not really alt fire any more than wielding two pistols and claiming the second pistol is alt fire.
Note that this is alternate attack with the same thing, not alternate attack with something else.
So player having a punch attack and kick attack do not count. Player having a light punch and heavy punch would.
Commonly the alternate attack is more powerful but slower, has fewer ammo, may be potentially harmful for the player and so forth.
Examples:
* Primary attack is weak punch/kick, alt attack is heavy punch/kick
* Short zap with a laser (pulsed), alt attack is constant burn beam
Limitations:
* Combo weapons: although alt-fire is often the key called when firing the secondary weapon, this is not really alt fire any more than wielding two pistols and claiming the second pistol is alt fire.