Ambidextrous
Video game concept
Player character handles objects and tools equally well with either hand, automatically switching hands as situation requires or offers a method to quickly switch between them.
8
games
6platforms
PS3 2010-08-17
GC 2005-03-29
XBOX 2005-03-29
WIN 2010-08-19
WIN 2014-04-10
WIN 2005-03-29
PS2 2005-03-29
Related:
* Dual wielding - allows wielding two items at a time in each hand, but may not allow using the secondary hand alone.
* Cover system - trying to use items from the secondary hand side tends to reveal your character much more than from the primary hand side.
* Dual wielding - allows wielding two items at a time in each hand, but may not allow using the secondary hand alone.
* Cover system - trying to use items from the secondary hand side tends to reveal your character much more than from the primary hand side.
This generally implies the game does not use center projection for actions, shooting, and so forth. Note that switching hands but suffering a slight penalty from it is also applicable if the different handedness has other positive impact on gameplay as well.
Should NOT be used on games where this has no impact on gameplay. Such as an RPG which allows placing the tool in either hand in inventory but in use it's either always on the right, or the left hand use has no practical differences.
Likely involves the camera swapping to the other side of the character in 3rd person games.
Should NOT be used on games where this has no impact on gameplay. Such as an RPG which allows placing the tool in either hand in inventory but in use it's either always on the right, or the left hand use has no practical differences.
Likely involves the camera swapping to the other side of the character in 3rd person games.
Popular tags
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Games by year
The first Ambidextrous video game was released on March 29, 2005.
Ubisoft published all these games.