Ambient temperature
Other (objects, etc.) concept
Player interacts with environmental heat and/or cold.
43
games
10platforms
WIN 2018-10-17
WIN 2013-09-26
WIN 2017-08-29
X360 2006-12-31
WIN 2013-06-25
WIN 2018-04-30
PS2 2002-08-20
PS4 2019-04-30
WIN 2002-08-09
WIN 2009-02-20
XBOX1 2019-04-30
XBOX 2002-09-03
Related:
* Natural hazards
* Overheating - devices overheating
* Temperature control
* Hypothermia
* Hyperthermia
* Natural hazards
* Overheating - devices overheating
* Temperature control
* Hypothermia
* Hyperthermia
Examples of effects:
* Hypothermia, heat exhaustion, dehydration (due to excessive sweating)
* Changes in flammability
* Changes in susceptibility to disease
* Need to seek cover from extreme cold or from the burning sun
* Plants growing worse or better in different conditions (agriculture, certain plants not growing outside viable environments no matter how their seeds get outside of them, etc.)
* Animals living off better or worse in different conditions (breeding, animal migration, animals that wander off to inhospitable environments dying off or returning to better areas, etc.)
* Frosting (weapons jamming, locks freezing, etc.)
* Overheating
* Interaction with different things changing (friction (e.g. slippery or sticking together due to freezing), chemical reactions, etc.)
* Environmental changes (water freezing, frosted/frozen sand becoming wholly solid rather than mass of granules, etc.)
The heat side does NOT include random fires though extreme heat may cause them.
* Hypothermia, heat exhaustion, dehydration (due to excessive sweating)
* Changes in flammability
* Changes in susceptibility to disease
* Need to seek cover from extreme cold or from the burning sun
* Plants growing worse or better in different conditions (agriculture, certain plants not growing outside viable environments no matter how their seeds get outside of them, etc.)
* Animals living off better or worse in different conditions (breeding, animal migration, animals that wander off to inhospitable environments dying off or returning to better areas, etc.)
* Frosting (weapons jamming, locks freezing, etc.)
* Overheating
* Interaction with different things changing (friction (e.g. slippery or sticking together due to freezing), chemical reactions, etc.)
* Environmental changes (water freezing, frosted/frozen sand becoming wholly solid rather than mass of granules, etc.)
The heat side does NOT include random fires though extreme heat may cause them.
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Games by year
The first Ambient temperature video game was released in 1987.
Ludeon Studios, Capcom and Sega published most of these games.