Ambient temperature

Other (objects, etc.) concept

Player interacts with environmental heat and/or cold.

43
games
10
platforms
Examples of effects:
* Hypothermia, heat exhaustion, dehydration (due to excessive sweating)
* Changes in flammability
* Changes in susceptibility to disease
* Need to seek cover from extreme cold or from the burning sun
* Plants growing worse or better in different conditions (agriculture, certain plants not growing outside viable environments no matter how their seeds get outside of them, etc.)
* Animals living off better or worse in different conditions (breeding, animal migration, animals that wander off to inhospitable environments dying off or returning to better areas, etc.)
* Frosting (weapons jamming, locks freezing, etc.)
* Overheating
* Interaction with different things changing (friction (e.g. slippery or sticking together due to freezing), chemical reactions, etc.)
* Environmental changes (water freezing, frosted/frozen sand becoming wholly solid rather than mass of granules, etc.)

The heat side does NOT include random fires though extreme heat may cause them.

Popular tags

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Parent groups

Realism, Survival simulation, Temperature

Games by year

8789919395979901030507091113151719 82460

The first Ambient temperature video game was released in 1987.

Ludeon Studios, Capcom and Sega published most of these games.

Platforms

Windows 22
Linux 9
Mac OS X 4
X360 2
Xbox 1
PS2 1
Flash 1
PS4 1
Xbox One 1
Apple II E 1

Most common companies