Ambient temperature

Other (objects, etc.) concept

Player interacts with environmental heat and/or cold.


The first video game about Ambient temperature was released on August 9, 2002.

Capcom, THQ Nordic and Sega has published most of these games

Examples of effects:
* Hypothermia, heat exhaustion, dehydration (due to excessive sweating)
* Changes in flammability
* Changes in susceptibility to disease
* Need to seek cover from extreme cold or from the burning sun
* Plants growing worse or better in different conditions (agriculture, certain plants not growing outside viable environments no matter how their seeds get outside of them, etc.)
* Animals living off better or worse in different conditions (breeding, animal migration, animals that wander off to inhospitable environments dying off or returning to better areas, etc.)
* Frosting (weapons jamming, locks freezing, etc.)
* Overheating
* Interaction with different things changing (friction (e.g. slippery or sticking together due to freezing), chemical reactions, etc.)
* Environmental changes (water freezing, frosted/frozen sand becoming wholly solid rather than mass of granules, etc.)

The heat side does NOT include random fires though extreme heat may cause them.

Parent groups

Realism, Survival simulation, Temperature


Windows 21
Linux 8
Mac OS X 4
X360 2
Flash 1
PS4 1
Xbox One 1
Xbox 1
PS2 1

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