Anatomic damage
Video game concept
Damage and attack effects depends on what part of the opponent's body you strike.
66
games
17platforms
Alternate name: Location-based damage
A800 1983
PS2 2003-10
TRS 1982
PS3 2008-03
X360 2009-04
X360 2008-10-13
PS3 2011-01
WIN 2005-10-21
WIN 2009-09-10
X360 2008-03
IIE 1982
WIN 2002-05-21
Examples:
* Instant death or increased damage on head strikes
* Dropping wielded weapon(s) on strikes to arms/hands
* Lowered damage on arms and legs
* Separate health for each body part
If the game only reports "critical hits", we can NOT assume it has location-based damage even though that is the only reasonable answer. It needs to be visibly so or otherwise implicitly targetable.
* Instant death or increased damage on head strikes
* Dropping wielded weapon(s) on strikes to arms/hands
* Lowered damage on arms and legs
* Separate health for each body part
If the game only reports "critical hits", we can NOT assume it has location-based damage even though that is the only reasonable answer. It needs to be visibly so or otherwise implicitly targetable.
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Games by year
The first Anatomic damage video game was released in 1982.
Electronic Arts, Screenplay and Valve published most of these games.