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Anti save scumming

Video game concept

*123*
15
games
8
platforms

Uses any methods designed against abusing reloading saves repeatedly to gain more beneficial outcomes.

Notable people involved: 'Guzusuru', Hidetaka Miyazaki, 'Toby Fox', 'Tuyoki' and 'easynam'

Not all of the methods that are linked to this are necessarily there to combat save scumming.

One method that can't be properly linked is games which only automatically save and do it at every opportunity. Essentially the saving having been taken from player control with no multiple save slots for same player/character.

Popular tags

actionadventure actionrpg darksouls-series hackandslash hybridgame metroidvania souls-series soulslike tactical

Child groups

Permanent death, Suspend save, No saves

Games by year

1112131415161718 41230

The first Anti save scumming video game was released on October 4, 2011.

From Software, Namco Bandai, Toby Fox, Namco Bandai, From Software and Namco Bandai Games published most of these games.

Platforms

Windows5
X3602
PS32
PS42
Mac OS X1
Linux1
PS Vita1
Switch1

Most common companies