Anti save scumming

Video game concept

Uses any methods designed against abusing reloading saves repeatedly to gain more beneficial outcomes.


The first video game about Anti save scumming was released on October 4, 2011.

Namco Bandai and Toby Fox has published most of these games

Not all of the methods that are linked to this are necessarily there to combat save scumming.

One method that can't be properly linked is games which only automatically save and do it at every opportunity. Essentially the saving having been taken from player control with no multiple save slots for same player/character.

Child groups

Permanent death, Suspend save, No saves

compare with these groups


Windows 5
X360 2
PS3 2
PS4 2
Mac OS X 1
Linux 1
PS Vita 1
Switch 1

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