Anti save scumming
Video game concept
15
games
8platforms
Uses any methods designed against abusing reloading saves repeatedly to gain more beneficial outcomes.
Notable people involved: 'Guzusuru', Hidetaka Miyazaki, 'Toby Fox', 'Tuyoki' and 'easynam'
PS3 2014-04-11
PS3 2011-10-04
X360 2014-04-11
WIN 2018-05-25
WIN 2015-04-01
WIN 2012-08-24
WIN 2014-04-24
X360 2011-10-04
WIN 2015-09-15
PS4 2015-03-24
SWTC 2018-05-25
VITA 2017-08-15
Not all of the methods that are linked to this are necessarily there to combat save scumming.
One method that can't be properly linked is games which only automatically save and do it at every opportunity. Essentially the saving having been taken from player control with no multiple save slots for same player/character.
One method that can't be properly linked is games which only automatically save and do it at every opportunity. Essentially the saving having been taken from player control with no multiple save slots for same player/character.
Popular tags
actionadventure actionrpg darksouls-series hackandslash hybridgame metroidvania souls-series soulslike tacticalChild groups
Games by year
The first Anti save scumming video game was released on October 4, 2011.
From Software, Namco Bandai, Toby Fox, Namco Bandai, From Software and Namco Bandai Games published most of these games.