ARM CPU using little-endian architecture

Hardware theme

19
games
3
platforms
Twenty-four blackbirds is big-endian. 24 (twenty-four) = 2×10 + 4×1. The leftmost number is the 'biggest' (big end first). 3124 (three-thousand, one-hundred and twenty-four) would be 3×1000 + 1×100 + 2×10 + 4×1. This is the decimal, or base10 system that most people in most countries learn first these days.
Four and twenty blackbirds is little-endian. 42 (still twenty-four) = 4×1 + 2×10. The leftmost number is the 'littlest' (little end first). 4213 (three-thousand, one-hundred and twenty-four) would be 4×1.+ 2×10 + 1×100 + 3×1000. Note this is not the normal way of doing things in the analog world. But, this is common in the digital world.
This applies to the way all data is stored in a computer, not just numbers. And of course most computers use a hexidecimal, or base16 system.

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68k alpha armcpu armhf avr32 cpplanguage deb debian fedora gentoo hppa hurd kfreebsd klik leveleditor mandriva mips mipsel opengl physfs ppc ppcspe rpm s390 sdl sh4 slackware sparc sparc-64 suse ubuntu x86 x86-64

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Processor architectures

Games by year

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The first ARM CPU using little-endian architecture video game was released in 1997.

Mana World Dev Team and Tux Football Marketing Team published most of these games.

Platforms

Linux 12
BSD 6
Pandora 1

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