Artificial difficulty

Video game concept

Any tags that increase difficulty in a way that the player can not counter or work around of.

Does not include concepts that are simulation or other "intuitive/realistic" causes of hardness.

Some concepts may be conditionally artificial difficulty, usually when they're unexplained (e.g. time limit that you can increase with bonuses).

This is a container group; its children are:

Harmful touchSimply coming into contact with your enemies is enough to hurt or even kill you. It is most commonly seen in platform games.1979 / 2021616 games
Instant deathThe player dies from single damaging hit of any kind, the equivalent of having never more than one life/hit point.1978 / 20211540 games
Predefined controlsOffers only single configuration of controls with no options to change the button layout or anything else.1994 / 201650 games
Randomized contentAny non-specific randomized content. (too short)2013 / 20176 games
Time limitImposes a time limit on either the whole game or for each level. The restriction of these limits may increase as the game progresses.1971 / 20242567 games