A taste of Power
Video game concept
Early on player gets to use some endgame level abilties, spells, etc. to get a taste of what they will eventually have in their use.
37
games
11platforms
Name variations: Abilitease
X360 2009-06
WII 2006-11
WIN 2011
WIN 2013-08-23
WIN 2009-11-03
WIN 2011-03-17
X360 2010-01-05
WWW 2013-09-13
GC 2006-10
XBOX 2006-10
PS3 2008-09-17
PS3 2009-06
This can occur in various ways:
* Protagonist promptly loses their powers or their equipment in case power is directly correlated to that.
* The story backtracks to much earlier point in story. If done often, this is a case of non-linear story and/or flashbacks.
* Use of protagonist alternation may cause this.
* It was a dream sequence, essentially a vision of the future or just dream of power that eventually becomes true.
* A very high level character joins you for the early part of the game.
... and probably others
Likely reason for this is to make the player more interested in trying to achieve that level of power they got a taste of. Though in some rare cases this may be purely a plot point (though in such cases there's no real reason to keep the part interactive).
* Protagonist promptly loses their powers or their equipment in case power is directly correlated to that.
* The story backtracks to much earlier point in story. If done often, this is a case of non-linear story and/or flashbacks.
* Use of protagonist alternation may cause this.
* It was a dream sequence, essentially a vision of the future or just dream of power that eventually becomes true.
* A very high level character joins you for the early part of the game.
... and probably others
Likely reason for this is to make the player more interested in trying to achieve that level of power they got a taste of. Though in some rare cases this may be purely a plot point (though in such cases there's no real reason to keep the part interactive).
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The first A taste of Power video game was released on June 1993.
Ubisoft, LucasArts and Activision published most of these games.