Automation

Video game theme

Any concepts that remove player interaction/input from parts that normally would be thought to require it.

This is a container group; its children are:

AutobuildingBuilding of all/most structures is fully automatic, with player not even designating where such is to be built.2013 / 20163 games
Auto-followPlayer can initiate auto-follow for targeted character, vehicle or anything else that moves about. (too short)2000 / 20103 games
Automatic jumpingWhen a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player.1998 / 201711 games
Automated battlesBattles run automatically without player's intervention. (too short)1972 / 201746 games
AutopilotPlayer can initiate auto-pilot or similar feature that automatically moves themselves, their vehicle or anything else to designated location.2003 / 20103 games
Reload: OpportunisticCharacter automatically reloads weapons when they feel there's an opportunity to do so without prompt from the player. Not including when magazine or such runs out of ammo entirely.2007 / 20139 games