Automation
Video game theme
Any concepts that remove player interaction/input from parts that normally would be thought to require it.
This is a container group; its children are:
Autobuilding | Building of all/most structures is fully automatic, with player not even designating where such is to be built. | 2013 / 2016 | 3 games |
Auto-follow | Player can initiate auto-follow for targeted character, vehicle or anything else that moves about. (too short) | 2000 / 2010 | 3 games |
Automatic jumping | When a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player. | 1998 / 2017 | 11 games |
Automated battles | Battles run automatically without player's intervention. (too short) | 1972 / 2017 | 46 games |
Autopilot | Player can initiate auto-pilot or similar feature that automatically moves themselves, their vehicle or anything else to designated location. | 2003 / 2010 | 3 games |
Reload: Opportunistic | Character automatically reloads weapons when they feel there's an opportunity to do so without prompt from the player. Not including when magazine or such runs out of ammo entirely. | 2007 / 2013 | 9 games |