Background progress
Video game concept
The game plays out even when the player is not logged in or running the game. The player character does not necessarily do anything during this time, but can be interacted by the environment and other players where available.
25
games
9platforms
Alternate name: Offline progress
WWW 2005-07
WWW 2009
DOS 1992
WWW 2003-03-16
WWW 2010
WIN 2016
WIN 2003-05-01
ANDR 2015-08-13
WIN 2015-07-29
WIN 2003-02-16
WWW 2005
For MMOs this means that the player character remains in the game world regardless if the player is logged in or not and performs basic duties there as dictated by AI. This may also mean the player's characters and such may be attacked during the time they aren't actively playing.
For offline games this likely means that the game either runs as a service/daemon or similar and continues progressing the game even when the main game application isn't running, or it progresses events proportional to the time since the game was last played as part of game launch.
This is the norm for many browser based strategy games.
For offline games this likely means that the game either runs as a service/daemon or similar and continues progressing the game even when the main game application isn't running, or it progresses events proportional to the time since the game was last played as part of game launch.
This is the norm for many browser based strategy games.
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The first Background progress video game was released in 1989.
Bethesda Softworks, 22 Cans and CCP Games published most of these games.