Backtracking denied
Video game concept
Frequently blocks off routes to backtrack, closing doors permanently, dropping you off ledges you can't climb back up, etc. Essentially denying you from retrieving things you didn't get earlier.
5
games
3platforms
WIN 2015-09-22
WIN 2008-11-14
DOS 1992
This is usually a trait of very linear games, but linear games are not required to have this (they just don't require backtracking).
On other hand this is also used to funnel the player forward, essentially telling them they have nothing left to do in the previous areas and shouldn't bother wandering back to them, making sure they don't wander too much pointlessly.
On other hand this is also used to funnel the player forward, essentially telling them they have nothing left to do in the previous areas and shouldn't bother wandering back to them, making sure they don't wander too much pointlessly.
Popular tags
rogueliteParent group
Games by year
The first Backtracking denied video game was released in 1992.
The Molasses Flood published all these games.