Blank protagonist
Video game concept
The protagonist (almost) completely lacks characterization of any kind, leaving everything for the player to decide or fill in.
125
games
19platforms
Alternate name: Uncharacterized protagonist
WIN 2014-07-07
WIN 2014-03-06
WIN 1998-04
WIN 2011-01-26
DOS 1995-12
WIN 2018-02-01
DOS 1994-12-23
DOS 1996-05
PS3 2007-04-24
OSX 2014-10-28
WIN 2016-05-18
WIN 2013-11
This is generally used in cases where the protagonist is exactly what you decide and nothing more, a blank slate to which you project your image of the protagonist.
Commonly unvoiced, has little dialog and if there's any it's very much under your control (with usually around 3-4 solutions to cover major archetypes or just the most basic possibilities: e.g. good, evil, indifferent and joker).
A very common trait of western RPGs.
This may imply the plot is not truly driven on by the protagonist at all (not character-driven), but rather people that come into contact with him/her or something else.
Commonly unvoiced, has little dialog and if there's any it's very much under your control (with usually around 3-4 solutions to cover major archetypes or just the most basic possibilities: e.g. good, evil, indifferent and joker).
A very common trait of western RPGs.
This may imply the plot is not truly driven on by the protagonist at all (not character-driven), but rather people that come into contact with him/her or something else.
The first Blank protagonist video game was released on May 27, 1986.
Valve, Blizzard Entertainment and Microsoft Game Studios published most of these games.