Broken teaching
Culture concept
The story tries to teach something, often some highly moral thing, yet fails to stay true to it itself or otherwise contradicts it.
1
game
1platform
Alternate names: Broken morals, Broken Aesop
Name variations: broken lesson
GEN 1994-11
Extremely obvious example would be teaching that "monsters aren't bad", yet they keep attacking the protagonist for no good reason (such as via random encounters, or worse, by scripted sequences), and can be made worse by blaming the protagonist for the fights even though it was the monsters who attacked (especially if these are unavoidable).
An old example is in Masters of the Universe franchise, where it is often taught that being Yourself is the key, yet the protagonist is utterly useless without his He-Man transformation.
An old example is in Masters of the Universe franchise, where it is often taught that being Yourself is the key, yet the protagonist is utterly useless without his He-Man transformation.
Games by year
The first Broken teaching video game was released on November 1994.
Platforms
Mega Drive | 1 |
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