Bullet time

Activities concept

Player can somehow trigger temporary slow motion, giving them more time to assess their situation, aim their weapons, and so forth.


Alternate names: Adrenaline time, Focus time, Frozen time, Dead time

The first video game about Bullet time was released on July 25, 2001.

Tripwire Interactive, Warner Bros. Interactive and Rockstar Games has published most of these games

* Time compression - the opposite of bullet time, always controllable by the player
* Time shifting - actual control over time
* Time travel
This may be completely voluntary, triggering when the player activates it like any other action, or it can be triggered by certain events more or less outside of player's control.

Not usable when time compression cases have half-speed or similar options that give the effect of permanent bullet time.