Player can somehow trigger temporary slow motion, giving them more time to assess their situation, aim their weapons, and so forth.
Alternate names: Adrenaline time, Focus time, Frozen time, Dead time
The first video game about Bullet time was released on July 25, 2001.
* Time compression - the opposite of bullet time, always controllable by the player
* Time shifting - actual control over time
* Time travel
Not usable when time compression cases have half-speed or similar options that give the effect of permanent bullet time.