Cartoon violence
Culture concept
25
games
16platforms
Depicts violence and especially its effects in cartoony manner.
Notable people involved: Tommy Refenes, Edmund McMillen and Steve Purcell
GBA 2003-11-17
W31 1994
X360 2010-10-20
DOS 1993-03-20
DOS 1994
ST 1989
MAC 1991
DOS 1993
WIN 2010-08
WIN 2017
SNES 1993-05
PS2 2001-12-27
Not to be confused with animated/fantasy violence, which is about violence involving cartoon, unrealistic, or such characters. Nor should this be confused with violence involving cartoons, rather than violence enacted in cartoony manner.
Note that a game with cartoon graphics may depict violence as realistically as any game could, while a game that looks realistic is perfectly capable of depicting violence in cartoon manner. So any other descriptors pointing to cartoons are not sufficient in determining whether or not cartoon violence is involved or not, nor does this tag say there's no realistic violence.
Note also that this is not about the visual style of the violence, but rather the manner at which the enactment and the injuries incurred are played out.
Examples:
* Explosions and fire cause those subjected to them only to be covered in soot
* Punching someone causes the hit body part or the whole person to behave like a punching bag
* Squishing a character briefly flattens them from which they "miraculously" recover shortly after
* Shooting someone causes see-through holes to appear on them (without blood) or nothing at all
* Anvils, pianos, safes, or other heavy objects dropped on people's heads
* Electrocution causes the person's skeleton to become visible as if seen via x-ray
* Characters' bodies get trivially reshaped (especially by those who are depicted as ridiculously strong)
* Butt biting, toe pinching, etc. with overdone reactions
* Jumping due to pain, especially when this is much higher than they normally jump
* Abnormally large swellings due to injury, especially on the cranium
* Getting crushed between a wall and abruptly opened door
* Freezing solid causes no lasting damage
* And many, many things used in slapstick comedy
... and so forth
Note also that this is not about the visual style of the violence, but rather the manner at which the enactment and the injuries incurred are played out.
Examples:
* Explosions and fire cause those subjected to them only to be covered in soot
* Punching someone causes the hit body part or the whole person to behave like a punching bag
* Squishing a character briefly flattens them from which they "miraculously" recover shortly after
* Shooting someone causes see-through holes to appear on them (without blood) or nothing at all
* Anvils, pianos, safes, or other heavy objects dropped on people's heads
* Electrocution causes the person's skeleton to become visible as if seen via x-ray
* Characters' bodies get trivially reshaped (especially by those who are depicted as ridiculously strong)
* Butt biting, toe pinching, etc. with overdone reactions
* Jumping due to pain, especially when this is much higher than they normally jump
* Abnormally large swellings due to injury, especially on the cranium
* Getting crushed between a wall and abruptly opened door
* Freezing solid causes no lasting damage
* And many, many things used in slapstick comedy
... and so forth
Popular tags
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Games by year
The first Cartoon violence video game was released in 1989.
Team Meat and Sierra On-Line published most of these games.