Casual elements
Video game concept
Any concepts that make a game more casual, faster to get in (lower skill curve) and less demanding on player (less basics to learn; more supplemental and unrealistic information given).
Contrast: hardcore elements
These generally do not automatically make a game casual, but does make them more appealing to casual gamers.
These generally do not automatically make a game casual, but does make them more appealing to casual gamers.
This is a container group; its children are:
Aim assist | Helps players aim more accurately by subtly adjusting their crosshair or guiding shots toward targets. | 1993 / 2019 | 132 games |
Health regeneration: Fast / Instant | Health regenerates fully in only few seconds when not taking damage, making it very useful even in middle of combat. | 2001 / 2022 | 143 games |
Hit confirmation | Gives some form of confirmation if you hit anything worth hitting, generally providing this even in cases when you couldn't possibly know (such as shooting targets outside of visible range or behind vision blocking cover such as bushes). | 2009 / 2017 | 13 games |
Minimap | A small map shown constantly on screen that shows the whole map or small portion (centered on the protagonist). Often in a corner of the screen, though sometimes overlayed with the main view. | 1980 / 2023 | 461 games |
Short | Exceptionally short / fast to play through compared to many other games of the genre. (too short) | 2007 / 2022 | 29 games |