Changing environment
Other (objects, etc.) concept
The environment changes over time on its own outside of player interaction with it and outside of changes invoked by plot.
5
games
5platforms
X360 2011-08-17
PS3 2011-08-17
WIN 2011-08-17
See also: shifting dungeon
Erosion, land formation, animal migration (and the effects on the environment from them), etc. are potential examples.
Note that this is not for changes in graphical outlook, such as from changing seasons or weather, that "resets" itself periodically.
Changes in vegetation should not count unless this covers larger plants like trees.
Note that this is not for changes in graphical outlook, such as from changing seasons or weather, that "resets" itself periodically.
Changes in vegetation should not count unless this covers larger plants like trees.