Cinematics
Video game concept
3
games
3platforms
Alternate name: Cutscenes
Most common companies
This is a container group; its children are:
Cinematic inconsistencies | Cinematics have content that is inconsistent with in-game content. (too short) | 2005 / 2013 | 8 games |
Comic book cutscenes | Cutscenes are delivered in comic or graphic novel format. (too short) | 2001 / 2015 | 25 games |
Cutscene invulnerability | For the duration of cutscenes player characters (and possibly others) are turned invulnerable. Requires cutscenes can start midgame and return to same or close to same situation from where they started in while same enemies/dangers remain active. | 2009 / 2013 | 4 games |
In-game cinematics | Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such. | 1982 / 2016 | 54 games |
In-game intro | The introduction is part of the initial game rather than a cinematic, narration or even simple text the player can only watch and listen. | 1998 / 2013 | 9 games |
In-person cinematics | All cinematics, in-game or not, are displayed as if from the eyes of the protagonist. (too short) | 2004 / 2015 | 7 games |
Pre-rendered cinematics | The cinematics have been pre-rendered, drawn, or otherwise produced outside of the game (engine). (too short) | 1992 / 2022 | 45 games |
Pre-rendered in-game cinematics | Uses pre-rendered cinematics that seem like they were recorded off the game itself. Likely mixed with some external tool usage for adding extra content or otherwise enhancing the videos. | 2001 / 2013 | 7 games |