Video game concept

Lacks character classes or similar specializations that lock out a large portion of possible skill, ability, or similar choices.


Alternate name: No character classes

The first video game about Classless was released on April 1, 1992.

Bethesda Softworks, Microsoft and Namco Bandai has published most of these games

Contrast: class-based

See also: open classing, multi classing (can easily seem identical, but with multi-classing classes are selected and set, with classless only relevant skills are selected and set)
Generally means that all characters are equally capable of learning the same skills, abilities, etc. Whether they're all equally capable in them (e.g. differences in relevant attributes) is irrelevant.

Applicable regardless if it's a good idea to specialize or not (specialization is usually good if there's a level cap or similar limitation).

This is NOT for games without character development (e.g. Star Control 2), see adv-none xp-none combo for that.