Classless
Video game concept
Lacks character classes or similar specializations that lock out a large portion of possible skill, ability, or similar choices.
59
games
9platforms
Alternate name: No character classes
WIN 2011-05-17
WIN 2011-11-11
WIN 1995-09-10
WIN 1999-10-26
WIN 2009-09-04
PS3 2014-04-11
DOS 1994-07
WIN 2005-09-20
WIN 2009-11
XBOX 2005-10-18
WIN 2014-04-24
X360 2014-02-04
Contrast: class-based
See also: open classing, multi classing (can easily seem identical, but with multi-classing classes are selected and set, with classless only relevant skills are selected and set)
See also: open classing, multi classing (can easily seem identical, but with multi-classing classes are selected and set, with classless only relevant skills are selected and set)
Generally means that all characters are equally capable of learning the same skills, abilities, etc. Whether they're all equally capable in them (e.g. differences in relevant attributes) is irrelevant.
Applicable regardless if it's a good idea to specialize or not (specialization is usually good if there's a level cap or similar limitation).
This is NOT for games without character development (e.g. Star Control 2), see adv-none xp-none combo for that.
Applicable regardless if it's a good idea to specialize or not (specialization is usually good if there's a level cap or similar limitation).
This is NOT for games without character development (e.g. Star Control 2), see adv-none xp-none combo for that.
Popular tags
actionrpg darksouls-series divinity-series dungeoncrawler elderscrolls fable-series fallout hackandslash metroidvania mmog souls-series soulslike tacticalParent group
Games by year
The first Classless video game was released on April 1, 1992.
Bethesda Softworks, Microsoft and Namco Bandai published most of these games.