Color: 16 bit floating point
Software theme
A 64 bit color mode where each color is represented by a 16 bit floating point number rather than an integer. The output is still presumed to be standard 24 bit RGB as is expected by most modern display devices.
4
games
1platform
Alternate names: 64 bit color, Half-precision floating point color
Name variations: Half16, Half-16, RGBA16f
WIN 2012-02-21
WIN 2009-04-07
WIN 2007-06-29
color-64bit should not redirect to this as 16 bit integer per color may be used in the future for something.
Most noticeable benefit of 16 bit floating point numbers over the older 8 bit integer per color is the elimination of a graying effect that occurs with multiple transparent textures being overlayed on top of each other, or even having a single transparent layer over any other bright textures or light sources.
Uncertain when this was supported on hardware, but software wise DirectX 9 supported this (OpenGL support unknown). Pre-PS3/X360 era consoles didn't support this either.
Most noticeable benefit of 16 bit floating point numbers over the older 8 bit integer per color is the elimination of a graying effect that occurs with multiple transparent textures being overlayed on top of each other, or even having a single transparent layer over any other bright textures or light sources.
Uncertain when this was supported on hardware, but software wise DirectX 9 supported this (OpenGL support unknown). Pre-PS3/X360 era consoles didn't support this either.
Popular tags
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Games by year
The first Color: 16 bit floating point video game was released on June 29, 2007.
Electronic Arts published all these games.
Platforms
Windows | 4 |
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