Combo bonuses
Video game concept
Player gains bonuses - either substantially increased score or some more tangible rewards - for performing combos of any kind.
69
games
8platforms

LIN 2013-05-15

WIN 2011

WIN 2012-08-29

WIN 2013-04-17

NES 1993

PS3 2011-10-18

WIN 2013-06-25

WIN 2012-02-21

X360 2013-06-25

WIN 2013-07-29

WIN 2013-08-27

ANDR 2011-04-08
See also: streak bonuses
Commonly the combo bonus is a score multiplier but it can be pretty much anything.
Combos themselves cover:
* Defeating multiple opponents within small timeframe or without much pause in-petween.
* Performing combo moves.
* Hitting enemies without getting hit yourself.
* Defeating multiple opponents with single hit.
... and so forth.
The opponents and fighting terms can be replaced with things like tetris blocks and matches, and plenty of others that follow the same gameplay mechanism.
Combos themselves cover:
* Defeating multiple opponents within small timeframe or without much pause in-petween.
* Performing combo moves.
* Hitting enemies without getting hit yourself.
* Defeating multiple opponents with single hit.
... and so forth.
The opponents and fighting terms can be replaced with things like tetris blocks and matches, and plenty of others that follow the same gameplay mechanism.
The first Combo bonuses video game was released in 1993.
11 bit studios, Boot Disk Revolution and Neko Entertainment published most of these games.