Combo moves

Activities theme

Player can perform some devastating combo attacks and other moves by following a precise sequence of controller actions. Usually the more powerful the combo is, the less it has to do with the combination required to initiate it.


Alternate name: Combo attacks

Darksiders II (Xbox 360)
X360 2012-08-14
DmC Devil May Cry (Windows)
WIN 2013-01-25
The Legend of Spyro: Dawn of the Dragon (Wii)
WII 2008-10-21
Prince of Persia (Xbox 360)
X360 2008-12-02
The Legend of Spyro: Dawn of the Dragon (PlayStation 3)
PS3 2008-10
Agarest: Generations of War (Windows)
WIN 2013-10-03
Salt and Sanctuary (Windows)
WIN 2016-05-17
Sacred: Citadel (Windows)
WIN 2013-04-17
Skullgirls (Windows)
WIN 2013-08
Magicka (Windows)
WIN 2011-01-26
Star Wars: The Force Unleashed (Xbox 360)
X360 2008-09-17
Darksiders (Xbox 360)
X360 2010-01-05

The first video game about Combo moves was released in 1980.

THQ, Ubisoft and Warner Bros. Interactive has published most of these games

As opposed to no such things existing, the game automatically creating chains where it sees fit, or the attack/move chaining being more freeform.

Usually seen in versus fighting games, but is also used in sports games to produce moves that grant style points (though in the latter the freeform or automatic chaining is more common).

Something like: ↙↓↘→AB appearing in instruction manuals or whatever is clear indication of the presence of combo moves.