Player can perform some devastating combo attacks and other moves by following a precise sequence of controller actions. Usually the more powerful the combo is, the less it has to do with the combination required to initiate it.
Alternate name: Combo attacks
The first video game about Combo moves was released in 1980.
Usually seen in versus fighting games, but is also used in sports games to produce moves that grant style points (though in the latter the freeform or automatic chaining is more common).
Something like: ↙↓↘→ＡＢ appearing in instruction manuals or whatever is clear indication of the presence of combo moves.
Parent groupsAttacking, Complex actions
Child groupsGroup actions, Combo cancelling, Combo break
compare with these groups