Computer graphics
Hardware theme
Anything relating to specifically computer graphics, such as computer graphics adapters.
This is a container group; its children are:
TV Dazzler | A video card compatible with S-100 bus computers. It allowed software to use a TV as a video only terminal and, more spectacularly, did so in color. | 1976 / 1978 | 12 games |
Display: IBM 8514 Display Standard | A display standard supporting GPUs and blitters originally with resolutions up to 1024x768x256, higher resolutions later. XGA is a superset of 8514. | 1989 / 1995 | 4 games |
Amstrad Graphics Adapter | Some Amstrad computers, including their PC-compatibles, used embedded video hardware extremely similar to CGA but with added features. | 1985 / 1993 | 12 games |
Color Graphics Adapter | A graphics adapter introduced in 1981 that supported 4-bit color (16 colors) and resolutions up to 640×200, superseded by EGA (introduced in 1984). | 1981 / 2021 | 956 games |
Display: CGA Composite | These games were deigned to display additional artifact colors (up to 16 total) when used with a composite monitor in CGA mode. | 1982 / 2021 | 125 games |
HeadStart Explorer Color Graphics Adapter | A CGA variant integrated into HeadStart Explorer motherboards that could produce 16 color CGA graphics on an RGB monitor. | 1989 / 1991 | 3 games |
Enhanced Graphics Adapter | A graphics adapter introduced in 1984 that supported 6-bit color (64 colors) and resolutions up to 640×350, superseded by VGA (introduced in 1987). | 1984 / 2018 | 844 games |
Hercules Graphics Card | 1982 graphics hardware by Hercules Computer Technology. IBM's text-only MDA+CGA-emulating graphics. Also 720x350 mono text+graphics. | 1984 / 2016 | 296 games |
Hercules InColor Graphics Card | A competitor to EGA & VGA with a focus on multiple font text modes and backwards compatibility. (too short) | 1986 / 1993 | 5 games |
Multicolor Graphics Adapter | A low cost competitor for VGA that supported 256 paletted display at 320×200 resolution, introduced in 1987 by IBM. | 1984 / 2015 | 368 games |
Monochrome Display Adapter | A graphics adapter introduced in 1981 by IBM that supported only text mode. (too short) | 1982 / 1986 | 10 games |
Display: Olivetti M24 Video Card | A bus riser card with CGA/EGA type graphics built-in. Strictly for original and re-branded Olivetti M24 systems. | 1987 / 1989 | 3 games |
PC3270 Graphics Adapter | Graphics adapters from the IBM 3270/5271 PC. A mainframe terminal & standalone PC with Terminal, CGA, & MDA combination cards that occupied 1-3 slots. | 1 game | |
Plantronics Colorplus | A double CGA card for 1 ISA slot that provides CGA modes with twice as many colors or 80-column color text. | 1 game | |
Display: PolyMorphic VTI | Compatible with or requires the PolyMorphic VTI video card or compatible hardware for s-100 computers | 1977 / 1978 | 5 games |
Tandy Graphics Adapter | Improvement on IBM's Color Graphics Adapter that supported 16 colours at 320x200 resolution, introduced in 1984. | 1982 / 2018 | 837 games |
Display: VDM-1 | Compatible with or requires the Processor Technology VDM-1 video card or compatible hardware for s-100 computers | 1975 / 1979 | 12 games |
VESA | Variety of computer display standards introduced as extensions to VGA by VESA (starting with SVGA), allowing true color displays (24 bit and 32 bit) and unbound resolutions, including the VESA BIOS Extensions (VBE) which is used to enable these. | 1990 / 2017 | 148 games |
Video Graphics Array | Graphics adapter introduced in 1987 that supported 18-bit color (256 on screen) & resolutions up to 640x480. Superseded by VESA standards & extensions | 1984 / 2021 | 836 games |
Display: Extended Graphics Array Display Standard | [b]DON'T APPLY THIS TAG[/b] unless you are certain the game actually uses XGA graphics. 1024x768 is a resolution, not a display standard. | 1995 / 1998 | 3 games |