Undirected

Video game concept

Has no set ultimate goal to achieve, continuing indefinitely until the player decides to end the game rather than ending it at a set point. May have (optional) objectives that do not end the game/level/map/round or progress it.

107
games
18
platforms

Alternate names: Continuous play, Endless play, No victory conditions, Aimless

This is the nature of most sandbox games, somewhat common also in CMS games, since in them having an ultimate goal could be detrimental to the game type. Though some may have one as alternate means to bringing finality to a sandbox game instead of only allowing players to simply just stop playing.

Notes:
* This should NOT be used for score oriented games with no victory condition.
* Often these games suffer from running into a standstill - after a while - where there's nothing meaningful left to do. Especially games with no real opponents.
See also: sandbox, exploration, open world, endless, clear game, no clear objectives (gives impression of this even when it isn't the same)

Popular tags

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Games by year

8587899193959799010305070911131517192123 1648120

The first Undirected video game was released in 1985.

Epic Games, Electronic Arts and Image&Form published most of these games.

Platforms

Windows 34
Linux 31
Mac OS X 9
Internet Only 5
X360 4
Android 4
PS3 3
PS4 3
Apple II E 2
PS Vita 2
Switch 2
Wii U 2
iOS 1
PS5 1
Xbox One 1
MS-DOS 1
Xbox Series X 1
Mac OS Classic 1

Most common companies