Tight corridors
Locations theme
19
games
8platforms
Includes any kind of narrow passageways, either natural or artificial, where one has so little space they can't go around anyone else in them without extreme discomfort. Commonly air ducts, maintenance shafts or trench tunnels.
Notable people involved: Edward Rudd, Mike Booth, Chet Faliszek and Mike Morasky
Alternate name: Narrow tunnels
X360 2010-06-29
WIN 2007-03-30
OCS 1993
WIN 2013-08-15
WIN 2010-06-29
WIN 2008-11-17
PS3 2010-06-29
DOS 1993
WIN 2009-02-13
X360 2008-11-17
WIN 2010-09-22
LIN 2007-05-26
In gameplay terms, you usually can't go around anyone in these, requiring you to wait for them to get out of the way or force your way through them (commonly the latter as they tend to be hostile).
Mostly of interest in any grid-based games where player controls multiple independently moving characters, but other kinds of games are applicable as well, especially if friendly fire is possible.
Mostly of interest in any grid-based games where player controls multiple independently moving characters, but other kinds of games are applicable as well, especially if friendly fire is possible.
Popular tags
airducts airport alienearth apartmentbuilding cave city constrainedlocale earth extraterrestrial fantasticearth fictionallocation firstpersonshooter forest hordegame indoors isolatedlocale mine northamerica officebuilding pacificocean rain ruins secretfacility shallowwater shore subway survivalhorror tactical town train-location tunnels watercraft-location wh40kChild groups
Games by year
The first Tight corridors video game was released in 1993.
Full Control Studios, Team17 Software, Activision and Electronic Arts published most of these games.