Cover system

Video game concept

Player can interact with cover and/or gains various bonuses from using them.
Popularized in third-person action games by Gears of War in 2006 (that was also inspired by kill.switch in 2003)

236
games
30
platforms
Related:
* Garrisoning
* Wall-hugging

See also: cover (plain cover, if it's just there and unusual)
This is generally things like causing the character to better hide themselves behind the cover, able to peek around it without putting themselves into harms way, shooting from behind them without getting in the line of fire (albeit with significantly reduced accuracy).

In strategy games this can appear as less directly through "cover bonus" which increases the unit's damage resistance and likely other traits as well.

Ergo, this is not when player can move behind an object to avoid fire, but the player can use that object besides that.

Popular tags

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Parent group

Interaction: Environment

Child groups

Cover swap, Cover system: Automatic, Cover system: Contextual

Games by year

7880828486889092949698000204060810121416182022 32816240

The first Cover system video game was released in 1978.

Square Enix, 2K Games and Sega published most of these games.

Related site

Platforms

Windows 90
Linux 33
X360 29
PS3 25
Mac OS X 14
Apple II E 7
PS4 6
PS2 3
ABC 80 3
Mac OS Classic 3
Atari 400/800 2
Xbox One 2
Xbox 2
MS-DOS 1
32X 1
Android 1
N64 1
iOS 1
DEC PDP-1 1
GameCube 1
Tandy Coco 1
Stadia 1
Switch 1
GBA 1
Arcade 1
SNES 1
3DS 1
PS 1
Wii 1
Atari 2600 1

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