Critical chance

Video game concept

Certain actions may occasionally perform exceptionally well on random chance, often multiplying the expected effect quality/power (such as critical hit multiplying damage dealt).


Alternate names: Critical hits, Critical success chance

The first video game about Critical chance was released on December 2, 1994.

2K Games, Chucklefish and Ubisoft has published most of these games

Only for the cases where it is a product of random chance calculation rather than something the player may attain by skill.

Most commonly appears in form of statistically occurring (% chance) critical hits which double the damage dealt or similar.

This is for all things having "critical chance", not just attacks or other damaging things.
* Locational damage - removes the statistical chance part of critical strikes.

Parent group

Random chance

Child group

Ability criticals

compare with these groups


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