Split currency
Other (objects, etc.) concept
Wealth is split into several types of cash of differing value.
13
games
12platforms
WIN 2007-04-24
AGA 1995
SCD 1994
VITA 2016-01
DOS 1994
PS2 2007-05-21
PS3 2016-01
MAC 1995
LIN 2001-05-08
OCS 1994
PS4 2016-01
Related
- Taxes
- Shopping
- Currency
- Split Currency
- Universal Currency
- Multiple Currencies
- Bartering
Limitations:
* This is NOT for cases with multiple currencies that can't be used in all parts of the game world (e.g. USD, GBP, Yen, etc.).
* This is NOT for cases where the split is only a minor visual gimmick.
Commonly this is with something like copper, silver and gold.
Preferably cases where the higher value currency is NOT always 10 or 100 times more worthy than the lower value. As in, copper covers the first 2 digits, silver is the next 2 and gold is the rest. Splitting 12173 cash into 1 gold, 21 silver and 73 copper. More like: 1 gold is say 12 silver, 1 silver is 60 copper.
However, if the player is required to manually deal with each monetary unit, the 100 split is still usable even if not exactly realistic. Cases without the 100 split or similar are not applicable either if the conversion is automatic.
* This is NOT for cases with multiple currencies that can't be used in all parts of the game world (e.g. USD, GBP, Yen, etc.).
* This is NOT for cases where the split is only a minor visual gimmick.
Commonly this is with something like copper, silver and gold.
Preferably cases where the higher value currency is NOT always 10 or 100 times more worthy than the lower value. As in, copper covers the first 2 digits, silver is the next 2 and gold is the rest. Splitting 12173 cash into 1 gold, 21 silver and 73 copper. More like: 1 gold is say 12 silver, 1 silver is 60 copper.
However, if the player is required to manually deal with each monetary unit, the 100 split is still usable even if not exactly realistic. Cases without the 100 split or similar are not applicable either if the conversion is automatic.