Cybernetics
Activities theme
64
games
28platforms
Player character can or must work with cybernetic hardware (bionic and/or robotic implants), especially if it's their own. Such as fixing, installing, modifying, or replacing them.
Notable people involved: Terri Brosius, Doug Church, Warren Spector and Peter Johnson
Alternate names: Bionics, Robotic implants, Bionic implants
SPC 1988
OCS 1993
3DO 1995-06-09
C64 1988
SCD 1995
9801 1994
ARCD 1988
WIN 2014-09-18
ANDR 2013-09-26
IIE 1988
DOS 1993
NES 1989-08-25
Implied: (enforceable)
* Cyborgs
* Transhumanism
* Implants
Implied: (not enforceable)
* Cyborg protagonist
* Cyborgs
* Transhumanism
* Implants
Implied: (not enforceable)
* Cyborg protagonist
This is for cases where the cyborg nature is more involved than just a statement that you are a cyborg and have these fancy toys.
This is for managing your cybernetic hardware, software and possibly replacements, improvements, repairing etc. Cases where you can do this for other characters besides the protagonist are also applicable.
Currently there are no good examples, but System Shock and Syndicate serve as mediocre examples.
Note: technically cybernetics refers to something completely different, but colloquially is understood to refer to bionic and robotic implants and prosthetics which is the definition in use here.
This is for managing your cybernetic hardware, software and possibly replacements, improvements, repairing etc. Cases where you can do this for other characters besides the protagonist are also applicable.
Currently there are no good examples, but System Shock and Syndicate serve as mediocre examples.
Note: technically cybernetics refers to something completely different, but colloquially is understood to refer to bionic and robotic implants and prosthetics which is the definition in use here.
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The first Cybernetics video game was released in 1988.
Electronic Arts, Harebrained Schemes and Ocean published most of these games.