Damage drop-off

Other (objects, etc.) concept

Damage lowers with distance.

16
games
3
platforms

Alternate names: Damage falloff, Damage reduction at range
Name variations: Damage fall-off, Damage dropoff

See also: ballistics
Realistically this can occur with physical projectiles in atmosphere where the friction from air itself lowers the velocity and thus destructive force of the projectile with range, LASERs lose efficiency from simply refraction from atmosphere over distances. Even more so underwater. However, in space (vacuum), damage drop-off with range makes little sense since there's no friction or material to soak velocity or scatter light or other particles. For some obscure reason damage drop-off with range is most common in games set in space despite being the least realistic there.

Popular tags

afterearth dark doors encyclopedia energyshields energyshields-directional indevelopment ladders license-crossplatform megacorps mmog spacecombatsim splatter stacsim steampowered visiblelasers whispers yuplay

Parent groups

Damage, Optimal range

Games by year

030405060708091011121314151617 123690

The first Damage drop-off video game was released on May 1, 2003.

Deep Silver, Fractal Softworks and CCP Games published most of these games.

Platforms

Windows 8
Linux 4
Mac OS X 4