Depth fog
Other (objects, etc.) concept
47
games
8platforms
Uses a depth fog or similar effect, either to simulate fog or to hide rendering cut-off point.
Notable people involved: Daron Stinnett, Justin Chin, Chris Lund, Ray Gresko and Vaclav Krajicek
Alternate names: Ambient fog, Cull fog
DOS 1996-10-31
WIN 2011-05-03
MAC 1995
PS1 1996-11-28
WIN 2014-01-24
WIN 2003-10-28
WIN 2003-11
LIN 2006
WIN 2006-03-14
WIN 2009-05-14
WIN 2007-03-28
WIN 1998-11
Originally used purely to hide the garish rendering cut-off point, quickly turned into cheap fog/darkness/mist effect.
On modern systems this has been largely replaced by ambient light, volumetric fog and other techniques that produce higher quality graphics.
On modern systems this has been largely replaced by ambient light, volumetric fog and other techniques that produce higher quality graphics.
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Games by year
The first Depth fog video game was released in 1994.
Tripwire Interactive and LucasArts published most of these games.