Depth fog
Other (objects, etc.) concept
Uses a depth fog or similar effect, either to simulate fog or to hide rendering cut-off point.
46
games
8platforms
Alternate names: Ambient fog, Cull fog
WIN 2006-03-14
WIN 2001
WIN 2016-11-18
WIN 2002-05-21
WIN 1998-11
DOS 1995-02-15
WIN 2002-02-25
WIN 2014-01-24
WIN 2003-11
SAT 1997-11-17
WIN 2011-05-03
WIN 2012-05-04
Originally used purely to hide the garish rendering cut-off point, quickly turned into cheap fog/darkness/mist effect.
On modern systems this has been largely replaced by ambient light, volumetric fog and other techniques that produce higher quality graphics.
On modern systems this has been largely replaced by ambient light, volumetric fog and other techniques that produce higher quality graphics.
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Games by year
The first Depth fog video game was released in 1994.
Tripwire Interactive, Electronic Arts and LucasArts published most of these games.