Descriptive defeats
Video game concept
Includes unusually detailed and/or descriptive defeat (or death) sequences for the protagonist.
70
games
35platforms
Alternate names: Descriptive deaths, Detailed death sequences, Detailed defeat sequences
PS1 1996-06-24
PS1 1996-11-01
GEN 1991
ALTR ? *
DOS 1992
WIN 2011-03-09
MAC 1990
WIN 1998
ST 1990
GBA 2004
DVD 1998
DOS 1995
Instead of the player exploding into bloody gibs, falling to ground, screen fading to black, or some other generic death. The player is "rewarded" with unusually descriptive sequences, animations or other similar things that make the deaths unique in their own twisted way. This makes dying actually fun to watch, since it's different with each method of dying (sometimes even with the same one).
With sufficiently advanced simulation, specifically creating each of these becomes unnecessary.
With sufficiently advanced simulation, specifically creating each of these becomes unnecessary.
Popular tags
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The first Descriptive defeats video game was released in 1983.
ReadySoft, Digital Leisure and Interplay published most of these games.