Desperate power
Other (objects, etc.) concept
19
games
8platforms
Some characters (especially if protagonist) gain more power (in any form) as they become more wounded, beaten down, or otherwise nearing defeat.
Notable people involved: Kaori Tanaka 田中 香 'Soraya Saga 嵯峨 空哉' and American McGee
PS3 2011-06-14
WIN 2009-06-10
OSX 2010-03-30
X360 2009-06
LIN 2010-03-30
WIN 2011-06-14
SNES 1992-12-06
WIN 2013-07-09
PS3 2009-06
PS2 2003-01-28
WIN 2010-03-30
X360 2011-06-14
See also: rage (can overlap with this)
For example:
* Gain attack speed for each % of health missing
* Gain attack damage for each % of health missing
* Gain flat number or % increase of either when below certain threshold (e.g. under 25% health)
* Gain access to spell, ability, skill, or such only when below certain threshold (such as above stated below 25% health)
* Game slows down when nearing death
... and so forth.
Does not include items or similar that trigger at low health if they do not do so consistently (as in, they do not break once used).
* Gain attack speed for each % of health missing
* Gain attack damage for each % of health missing
* Gain flat number or % increase of either when below certain threshold (e.g. under 25% health)
* Gain access to spell, ability, skill, or such only when below certain threshold (such as above stated below 25% health)
* Game slows down when nearing death
... and so forth.
Does not include items or similar that trigger at low health if they do not do so consistently (as in, they do not break once used).
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The first Desperate power video game was released on December 6, 1992.
Square, Activision, S2 Games and Frostburn Studios published most of these games.