Desperate power

Other (objects, etc.) concept

Some characters (especially if protagonist) gain more power (in any form) as they become more wounded, beaten down, or otherwise nearing defeat.


The first video game about Desperate power was released on December 6, 1992.

Square, Activision and Electronic Arts has published most of these games

For example:
* Gain attack speed for each % of health missing
* Gain attack damage for each % of health missing
* Gain flat number or % increase of either when below certain threshold (e.g. under 25% health)
* Gain access to spell, ability, skill, or such only when below certain threshold (such as above stated below 25% health)
* Game slows down when nearing death
... and so forth.

Does not include items or similar that trigger at low health if they do not do so consistently (as in, they do not break once used).