Development Systems

Other (objects, etc.) theme

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Development system used was running Classic Mac OSThese games were developed in part or whole using at least 1 machine or Mac OS 9 or earlier. (too short)1991 / 20005 games
Development system used had PowerPC architecture.These games were developed in part or whole using at least 1 machine that used PowerPC architecture.1 game
Development System used was IBM-PC with a 80286 CPUThese games were developed in part or whole using at least 1 286 IBM compatible PC (too short)2 games
Development System used was IBM-PC with a 80386 CPUThese games were developed in part or whole using at least 1 386 IBM compatible PC (too short)1992 / 19932 games
Development System used was IBM-PC with a 80486 CPUThese games were developed in part or whole using at least 1 486 IBM compatible PC (too short)1992 / 19932 games
Development System used was an Action ReplayThese games were developed in part or whole using at least 1 Action Replay (too short)1 game
Development System used was an Amiga ComputerThese games were developed in part or whole using at least 1 Amiga computer (too short)1991 / 19955 games
Development System used was an Apple 2 series computer.These games were developed in part or whole using at least 1 Apple ][ computer system. (too short)1978 / 202024 games
Development System used was an Apple LisaThese games were developed in part or whole using at least 1 Apple Lisa computer system. (too short)1982 / 19875 games
Development System used was an Atari 16-bit computerThese games were developed in part or whole using at least 1 Atari 16-bit series of computer (too short)1984 / 19945 games
Development System used was an Atari 32-bit computerThese games were developed in part or whole using at least 1 Atari 32-bit series of computer (too short)0 game
Color Dreams SuperCart development systemThe development system created by Dan Lawton to create [gametag=colordreamssupercart]SuperCart[/gametag] games.1 game
Development System used was running CP/MThese games were developed in part or whole using at least 1 computer running the CP/M operating system.1 game
Development System used HLSL parserThese games had their source code translated from Direct3D to OpenGL using the HLSL parser originally developed by Unknown Worlds Entertainment.2 games
Development System used was an IBM 1130 computer systemThese games were developed in part or whole using at least 1 IBM 1130 (too short)1976 / 19783 games
Development System used was an Apple iMacThese games were developed in part or whole using at least 1 Apple iMac. (too short)1 game
Isis Development SystemThese games were developed in part or whole using at least 1 Isis Development System (too short)1 game
Development System used was a Jaguar ServerThese games were developed in part or whole using at least 1 Jaguar Server (too short)3 games
Development System used was a Kontron Development SystemThese games were developed in part or whole using at least 1 Kontron Development System (too short)1985 / 20083 games
Development System used was running a Linux based OSThese games were developed in part or whole using at least 1 Linux based system. (too short)1996 / 201744 games
Development System used was running MacOS XThese games were developed in part or whole using Mac OS X. (too short)2004 / 20112 games
Development System used was Macintosh QuadraThese games were developed in part or whole using at least 1 Macintosh Quadra (too short)1993 / 19953 games
Development System used was Macintosh SEThese games were developed in part or whole using at least 1 Macintosh SE (too short)1993 / 19953 games
Development System used was a Rocket Science Production Mission ControlThese games were developed in part or whole using at least 1 Mission Control (too short)1991 / 19922 games
Development System used ran the NeXTSTEP/68000 OSThese games were developed in part or whole using at least 1 computer with a 68000 cpu running the NeXTSTEP OS.1993 / 199714 games
Development System used ran the NeXTSTEP/Intel OSThese games were developed in part or whole using at least 1 computer with an Intel 80386 cpu running the NeXTSTEP OS.1993 / 19977 games
Development System used ran the NeXTSTEP/PPC OSThese games were developed in part or whole using at least 1 computer with a PowerPC cpu running the NeXTSTEP OS.1993 / 19979 games
Development System used was SGI OnyxThese games were developed in part or whole using at least 1 SGI Onyx based machine (too short)1995 / 19972 games
Development System used was a Psygnosis PSY-QThese games were developed in part or whole using at least 1 PSY-Q (too short)1 game
Developed exclusively on the same platform as the target platform.These games used no outside development system. Presumable all games are tested/tweaked, but not necessarily strictly exclusively [i]developed on[/i], their target platform.1978 / 201612 games
Development System used was Sculptured Software SFX2+These games were developed in part or whole using at least 1 SFX2+ (too short)1 game
Development System used was an Intelligent Systems Super Nintendo Emulator SEThese games were developed in part or whole using at least 1 of these systems (too short)1 game
Development System used was running Sun OS 1.xThese games were developed in part or whole using at least 1 Sun OS 1 based system. (too short)1 game
Development System used was an IBM Thinkpad running LinuxThese games were developed in part or whole using at least 1 IBM Thinkpad running a Linux operating system.2006 / 20152 games