Development Systems
Other (objects, etc.) theme
This is a container group; its children are:
Development system used was running Classic Mac OS | These games were developed in part or whole using at least 1 machine or Mac OS 9 or earlier. (too short) | 1991 / 2000 | 5 games |
Development system used had PowerPC architecture. | These games were developed in part or whole using at least 1 machine that used PowerPC architecture. | 1 game | |
Development System used was IBM-PC with a 80286 CPU | These games were developed in part or whole using at least 1 286 IBM compatible PC (too short) | 2 games | |
Development System used was IBM-PC with a 80386 CPU | These games were developed in part or whole using at least 1 386 IBM compatible PC (too short) | 1992 / 1993 | 2 games |
Development System used was IBM-PC with a 80486 CPU | These games were developed in part or whole using at least 1 486 IBM compatible PC (too short) | 1992 / 1993 | 2 games |
Development System used was an Action Replay | These games were developed in part or whole using at least 1 Action Replay (too short) | 1 game | |
Development System used was an Amiga Computer | These games were developed in part or whole using at least 1 Amiga computer (too short) | 1991 / 1995 | 5 games |
Development System used was an Apple 2 series computer. | These games were developed in part or whole using at least 1 Apple ][ computer system. (too short) | 1978 / 2020 | 24 games |
Development System used was an Apple Lisa | These games were developed in part or whole using at least 1 Apple Lisa computer system. (too short) | 1982 / 1987 | 5 games |
Development System used was an Atari 16-bit computer | These games were developed in part or whole using at least 1 Atari 16-bit series of computer (too short) | 1984 / 1994 | 5 games |
Development System used was an Atari 32-bit computer | These games were developed in part or whole using at least 1 Atari 32-bit series of computer (too short) | 0 game | |
Color Dreams SuperCart development system | The development system created by Dan Lawton to create [gametag=colordreamssupercart]SuperCart[/gametag] games. | 1 game | |
Development System used was running CP/M | These games were developed in part or whole using at least 1 computer running the CP/M operating system. | 1 game | |
Development System used HLSL parser | These games had their source code translated from Direct3D to OpenGL using the HLSL parser originally developed by Unknown Worlds Entertainment. | 2 games | |
Development System used was an IBM 1130 computer system | These games were developed in part or whole using at least 1 IBM 1130 (too short) | 1976 / 1978 | 3 games |
Development System used was an Apple iMac | These games were developed in part or whole using at least 1 Apple iMac. (too short) | 1 game | |
Isis Development System | These games were developed in part or whole using at least 1 Isis Development System (too short) | 1 game | |
Development System used was a Jaguar Server | These games were developed in part or whole using at least 1 Jaguar Server (too short) | 3 games | |
Development System used was a Kontron Development System | These games were developed in part or whole using at least 1 Kontron Development System (too short) | 1985 / 2008 | 3 games |
Development System used was running a Linux based OS | These games were developed in part or whole using at least 1 Linux based system. (too short) | 1996 / 2017 | 44 games |
Development System used was running MacOS X | These games were developed in part or whole using Mac OS X. (too short) | 2004 / 2011 | 2 games |
Development System used was Macintosh Quadra | These games were developed in part or whole using at least 1 Macintosh Quadra (too short) | 1993 / 1995 | 3 games |
Development System used was Macintosh SE | These games were developed in part or whole using at least 1 Macintosh SE (too short) | 1993 / 1995 | 3 games |
Development System used was a Rocket Science Production Mission Control | These games were developed in part or whole using at least 1 Mission Control (too short) | 1991 / 1992 | 2 games |
Development System used ran the NeXTSTEP/68000 OS | These games were developed in part or whole using at least 1 computer with a 68000 cpu running the NeXTSTEP OS. | 1993 / 1997 | 14 games |
Development System used ran the NeXTSTEP/Intel OS | These games were developed in part or whole using at least 1 computer with an Intel 80386 cpu running the NeXTSTEP OS. | 1993 / 1997 | 7 games |
Development System used ran the NeXTSTEP/PPC OS | These games were developed in part or whole using at least 1 computer with a PowerPC cpu running the NeXTSTEP OS. | 1993 / 1997 | 9 games |
Development System used was SGI Onyx | These games were developed in part or whole using at least 1 SGI Onyx based machine (too short) | 1995 / 1997 | 2 games |
Development System used was a Psygnosis PSY-Q | These games were developed in part or whole using at least 1 PSY-Q (too short) | 1 game | |
Developed exclusively on the same platform as the target platform. | These games used no outside development system. Presumable all games are tested/tweaked, but not necessarily strictly exclusively [i]developed on[/i], their target platform. | 1978 / 2016 | 12 games |
Development System used was Sculptured Software SFX2+ | These games were developed in part or whole using at least 1 SFX2+ (too short) | 1 game | |
Development System used was an Intelligent Systems Super Nintendo Emulator SE | These games were developed in part or whole using at least 1 of these systems (too short) | 1 game | |
Development System used was running Sun OS 1.x | These games were developed in part or whole using at least 1 Sun OS 1 based system. (too short) | 1 game | |
Development System used was an IBM Thinkpad running Linux | These games were developed in part or whole using at least 1 IBM Thinkpad running a Linux operating system. | 2006 / 2015 | 2 games |