Automatic difficulty adjustment
Video game concept
The AI adjusts itself to better match the player's skill level in real-time, becoming easier if the player's faring poorly and harder if better.
9
games
7platforms
Alternate names: Adaptive difficulty, Dynamic difficulty, AI director
MSX 1986
WIN 2016-09-20
WIN 2006-07-10
WIN 2008-11-17
PS2 2006-09-14
X360 2008-11-17
SNES 1992-08-27
This can occasionally be disabled and other times its functionality is somewhat crippled if the player can choose the difficulty.
Difficulty: Single - Levels - Aspects
... Mid-game switch - Evaluation - Automatic - Player count adjusted
... Mid-game switch - Evaluation - Automatic - Player count adjusted
Popular tags
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Games by year
The first Automatic difficulty adjustment video game was released in 1986.