In-game difficulty level adjustment

Video game concept

Player can adjust game difficulty even in the middle of a game.


Alternate name: Mid-game difficulty change

Darkstar One: Broken Alliance (Xbox 360)
X360 2010-06
Lands of Lore: The Throne of Chaos (MS-DOS)
DOS 1993
Red Faction (Windows)
WIN 2001-09-18
Coconuts (Atari 2600 VCS)
VCS 1982
Star Wars: The Force Unleashed (Windows)
WIN 2009-11-03
Star Wars: The Force Unleashed (Xbox 360)
X360 2008-09-17
Fallout 3 (PlayStation 3)
PS3 2008-10-28
Baldur's Gate: Tales of the Sword Coast (Windows)
WIN 1999-05-05
Rainbow Skies (PlayStation Vita)
VITA 2018-06-28
Half-Life 2: Episode Two (Windows)
WIN 2007-10-10
Crysis 3 (Windows)
WIN 2013-02-19
Lands of Lore: Guardians of Destiny (MS-DOS)
DOS 1997-09

The first video game about In-game difficulty level adjustment was released in 1982.

Deep Silver, Ubisoft and THQ has published most of these games

Difficulty: Single - Levels - Aspects
... Mid-game switch - Evaluation - Automatic - Player count adjusted