Player count adjusted difficulty
Video game concept
Difficulty automatically changes with the number of players in game.
48
games
9platforms
WIN 2012-09-18
WIN 2011-10-19
X360 2009-09
WIN 2009-05-14
WIN 2019-09-13
WIN 2017-05-23
WIN 2010-03-15
X360 2012-09-18
WIN 2015-04-30
WIN 2009-12-08
WIN 2016-11-18
PS3 2012-09-18
Difficulty: Single - Levels - Aspects
... Mid-game switch - Evaluation - Automatic - Player count adjusted
Implied:
* Player versus environment
... Mid-game switch - Evaluation - Automatic - Player count adjusted
Implied:
* Player versus environment
May affect actual difficulty or simply increase the number of opponents or make the existing enemies harder to defeat. Common method is to multiple enemy health and possibly other statistics by the number of players, possibly slightly less.
This is in contrast to the old where games get easier with the increasing number of players (more people dealing with the exactly same threat), with this they get harder instead (or at least try to).
This is in contrast to the old where games get easier with the increasing number of players (more people dealing with the exactly same threat), with this they get harder instead (or at least try to).
Popular tags
actionadventure actionrpg actionstrategy avww-series borderlands-series diablo dungeoncrawler dungeondefenders-series hackandslash hybridgame lootemup roguelite survivalhorror torchlight-series towerdefense toweroffenseParent groups
Games by year
The first Player count adjusted difficulty video game was released in 1991.
2K Games, Blizzard Entertainment and Tripwire Interactive published most of these games.