#123#
 

Player count adjusted difficulty

Video game concept

*123*

Difficulty automatically changes with the number of players in game.

48
games
9
platforms
Difficulty: Single - Levels - Aspects
... Mid-game switch - Evaluation - Automatic - Player count adjusted

Implied:
* Player versus environment
May affect actual difficulty or simply increase the number of opponents or make the existing enemies harder to defeat. Common method is to multiple enemy health and possibly other statistics by the number of players, possibly slightly less.

This is in contrast to the old where games get easier with the increasing number of players (more people dealing with the exactly same threat), with this they get harder instead (or at least try to).

Popular tags

actionadventure actionrpg actionstrategy avww-series borderlands-series diablo dungeoncrawler dungeondefenders-series hackandslash hybridgame lootemup roguelite survivalhorror torchlight-series towerdefense toweroffense

Parent groups

Difficulty options, Multiplayer

Games by year

919395979901030507091113151719 123690

The first Player count adjusted difficulty video game was released in 1991.

2K Games, Blizzard Entertainment and Tripwire Interactive published most of these games.

Platforms

Windows17
Linux11
X3605
Mac OS X4
PS34
Xbox One3
PS42
Mega Drive1
Internet Only1

Most common companies