Difficulty spike
Video game concept
49
games
26platforms
At some point over the course of the game, the difficulty jumps up disproportionally high compared to anything previous. Often only temporarily (e.g. one level).
Notable people involved: Andrew Lackey, Johannes Fighuber, Thomas Mahler, Gennadiy Korol and Simon Phipps
DOS 1985
WIN 2005-04
NES 1986-04-24
WIN 2009-09-18
WIN 2009-07-02
OCS 1991
X360 2007-05
IIE 1984-12
GP2X 2007-09-05
WIN 2015-03-11
LIN 2011-04
PS2 2005-06
This is likely the point where casual players stop playing the game, for good.
Does not refer to difficulty spike when comparing two or more difficulty levels.
Does not refer to difficulty spike when comparing two or more difficulty levels.
Popular tags
actionadventure awardgdcwriting cnc descent gameoftheyear metroidvania robotodyssey trine-seriesGames by year
The first Difficulty spike video game was released in 1983.
The Learning Company, Nicalis, Microsoft Studios and Electronic Arts published most of these games.