Discriminating customers
Video game concept
7
games
4platforms
NPCs do not completely blindly buy what you have to offer, rather they have varying kinds of demands for the goods they get.
Notable people involved: Philipp Currlin 'pcurrlin', Bill Randolph, H. S. Teoh 'quickfur', Scott Jones and Scott Barnes 'reeve'
Alternate name: Discriminating buyers
LIN 2001-05-08
LIN 2010-05-26
WIN 2010-05-12
WIN 1999-10-31
OSX 2010-05-26
WIN 2007
This is to show that, for example, merchants don't buy everything from you that you've collected on your travels. A weaponsmith is unlikely to buy clothes, an alchemist is unlikely to buy your scavenged collection of stabby things and even blacksmith might not much care for used weapons except for the metal he can use. Most modern stores don't buy from customers (pawnshops being the obvious exception, antiquarian bookshops also commonly buy from customers).
Popular tags
dungeoncrawler eschalonseries mmogParent group
Games by year
The first Discriminating customers video game was released on October 31, 1999.
Basilisk Games, Origin, Electronic Arts and EasyGameStation published all these games.