Display Resolutions
Hardware theme
A collection of groups related to didplay resolution
This is a container group; its children are:
Display: 1024x768 | Designed to display optimally at 1024x768 resolution. (too short) | 1991 / 2021 | 78 games |
Display: 1080p | Designed to display optimally on 1080 display mode (1920×1080, 16:9) and possibly on higher. (too short) | 2008 / 2019 | 28 games |
Display: 128x192 | (too short) | 1 game | |
Display-1366x768 | Designed to display optimally at 1366x768 resolution. On a display using square pixels, this mode is approximately a 0.0488% deviation from a 16:9 ratio | 2001 / 2019 | 4 games |
Display: 140x192 | (too short) | 1984 / 1985 | 2 games |
Display: 160x192 | (too short) | 1 game | |
Display: 160x200 | (too short) | 1 game | |
Display: 256x192 | (too short) | 1982 / 1990 | 18 games |
Display: 280x192 | Apple's default Hi-Res mode. 6 colors normally, 15 using artifacting. 16 with a hack. (too short) | 1977 / 2022 | 219 games |
Display: 320x192 | (too short) | 1986 / 1988 | 4 games |
Display: 320x200 | Designed to display optimally at 320x200 resolution. (too short) | 1982 / 2021 | 109 games |
Display: 320x225 | (too short) | 1 game | |
Display: 320x240 | Designed to display optimally at 320x240 resolution. (too short) | 1995 / 2016 | 20 games |
Display: 320x256 | (too short) | 1983 / 1991 | 4 games |
Display: 32x16 | (too short) | 3 games | |
Display 2160p | Designed to display optimally on progressive scan 2160 (NTSC) compliant monitor. Often called [i][b]4K[/b][/i]. | 2017 / 2021 | 3 games |
Display: 400x300 | (too short) | 1 game | |
Display: 40x40 | Lo-Res graphics and text mode for the Apple II series. 15 colors. 4 lines of text were visible at the bottom of the screen. | 1977 / 2020 | 60 games |
Display: 40x48 | Often associated with the Apple II series PC. 40x48 mode was called "lo-res", full screen (no text), & 15 real colors (16th color was a duplicated) | 1977 / 2020 | 26 games |
Display: 480i | Designed to display optimally on interlaced 480 (NTSC) compliant monitor using 525 lines (480 visible) at 30 frames per second. | 0 game | |
Display: 480p | Designed to display optimally on progressive scan 480 (NTSC) compliant monitor using 525 lines (480 visible) at 24 or 30 frames per second. | 1 game | |
Display: 480x320 | (too short) | 3 games | |
Display: 480x360 | (too short) | 1 game | |
Display: 512x384 | (too short) | 1991 / 1998 | 3 games |
Display: 560x192 | Apple's Double Hi-Res mode. 15 colors but must be used skillfully due to artifacting. (too short) | 1979 / 2021 | 65 games |
Display: 640x192 | (too short) | 1 game | |
Display: 640x225 | (too short) | 1 game | |
Display: 640x256 | (too short) | 1986 / 2000 | 16 games |
Display: 640x400 | (too short) | 1986 / 2018 | 12 games |
Display: 640x480 | Designed to display optimally at 640x480 resolution and possibly above. (too short) | 1991 / 2021 | 222 games |
Display: 64x128 | (too short) | 1 game | |
Display: 64x192 | (too short) | 1981 / 1984 | 7 games |
Display: 64x32 | (too short) | 3 games | |
Display: 792p | (too short) | 2 games | |
Display: 800x600 | Designed to display optimally at 800x600 resolution and possibly above. (too short) | 1994 / 2021 | 94 games |
Display: 900p | Designed to display optimally on 900 display mode (1600x900, 16:9) and possibly on higher. (too short) | 4 games | |
Display: 960x600 | (too short) | 1 game | |
Mixed display resolution | Uses or allows using mixed display resolution, commonly with UI at much higher resolution than the game world itself. | 1983 / 2014 | 12 games |
UVL Maintenance: Possibly Missing Display Information | These games have missing and/or inconsistent information regarding which display modes are used. (too short) | 1988 / 1990 | 2 games |