Display Resolutions

Hardware theme

A collection of groups related to didplay resolution

This is a container group; its children are:

Display: 1024x768Designed to display optimally at 1024x768 resolution. (too short)1991 / 202178 games
Display: 1080pDesigned to display optimally on 1080 display mode (1920×1080, 16:9) and possibly on higher. (too short)2008 / 201928 games
Display: 128x192 (too short)1 game
Display-1366x768Designed to display optimally at 1366x768 resolution. On a display using square pixels, this mode is approximately a 0.0488% deviation from a 16:9 ratio2001 / 20194 games
Display: 140x192 (too short)1984 / 19852 games
Display: 160x192 (too short)1 game
Display: 160x200 (too short)1 game
Display: 256x192 (too short)1982 / 199018 games
Display: 280x192Apple's default Hi-Res mode. 6 colors normally, 15 using artifacting. 16 with a hack. (too short)1977 / 2022219 games
Display: 320x192 (too short)1986 / 19884 games
Display: 320x200Designed to display optimally at 320x200 resolution. (too short)1982 / 2021109 games
Display: 320x225 (too short)1 game
Display: 320x240Designed to display optimally at 320x240 resolution. (too short)1995 / 201620 games
Display: 320x256 (too short)1983 / 19914 games
Display: 32x16 (too short)3 games
Display 2160pDesigned to display optimally on progressive scan 2160 (NTSC) compliant monitor. Often called [i][b]4K[/b][/i].2017 / 20213 games
Display: 400x300 (too short)1 game
Display: 40x40Lo-Res graphics and text mode for the Apple II series. 15 colors. 4 lines of text were visible at the bottom of the screen.1977 / 202060 games
Display: 40x48Often associated with the Apple II series PC. 40x48 mode was called "lo-res", full screen (no text), & 15 real colors (16th color was a duplicated)1977 / 202026 games
Display: 480iDesigned to display optimally on interlaced 480 (NTSC) compliant monitor using 525 lines (480 visible) at 30 frames per second.0 game
Display: 480pDesigned to display optimally on progressive scan 480 (NTSC) compliant monitor using 525 lines (480 visible) at 24 or 30 frames per second.1 game
Display: 480x320 (too short)3 games
Display: 480x360 (too short)1 game
Display: 512x384 (too short)1991 / 19983 games
Display: 560x192Apple's Double Hi-Res mode. 15 colors but must be used skillfully due to artifacting. (too short)1979 / 202165 games
Display: 640x192 (too short)1 game
Display: 640x225 (too short)1 game
Display: 640x256 (too short)1986 / 200016 games
Display: 640x400 (too short)1986 / 201812 games
Display: 640x480Designed to display optimally at 640x480 resolution and possibly above. (too short)1991 / 2021222 games
Display: 64x128 (too short)1 game
Display: 64x192 (too short)1981 / 19847 games
Display: 64x32 (too short)3 games
Display: 792p (too short)2 games
Display: 800x600Designed to display optimally at 800x600 resolution and possibly above. (too short)1994 / 202194 games
Display: 900pDesigned to display optimally on 900 display mode (1600x900, 16:9) and possibly on higher. (too short)4 games
Display: 960x600 (too short)1 game
Mixed display resolutionUses or allows using mixed display resolution, commonly with UI at much higher resolution than the game world itself.1983 / 201412 games
UVL Maintenance: Possibly Missing Display InformationThese games have missing and/or inconsistent information regarding which display modes are used. (too short)1988 / 19902 games